![]() I did learn while playing the game, some of the visuals within INMOST were worked on for quite some time. Keeping that light or hope didn’t come easy due to the obstacles you face in the game. However, at times that hope would be crushed by the creatures and/or beings you came to visit. The game kept with its dark tone from start to finish and fit perfectly with the idea that the intermittent light revealed itself as a meaning of hope. Bright colors or rainbows wouldn’t have done the story and meaning of the game justice. Visuals throughout the game were monochromatic, but then again that didn’t take away from the overall tone of the game. (For those who may be interested, the game soundtrack will be available for purchase on Steam.) Audio cues at specific points in the game kept my interest so that the music didn’t become monotonous. The score provides a backdrop to the story in addition to the narrator that is speaking at times. When playing as one of the three characters throughout INMOST you’ll get some feeling behind what’s going on. The musical score to the game is very pleasing to listen to and provides a great atmosphere from start to end. There are on-screen cues when you can (or should) interact with an item in a specific way. The game controls are easy to pick up, leaving the challenge to the puzzles themselves. Since beating the game, I’ve already went back to explore the game more and found things I didn’t think of looking for the first time. I often while playing thought, did I miss something in the past room or did I not take the time to look into what the narrator is telling me at key points. INMOST even with its dark tale still provides plenty of narrative elements and gameplay that kept me wanting to know more. However challenging, the puzzles never completely overshadow the story you’re following. Another example is not having a key or means to unlock a room. There were many times I ended up going to previous areas due to seeing a place I later had the correct item to get through. Examples: looking for a way out of a room, finding the right item to open a door, or figuring out how to traverse the landscape. At times the game offers a glimpse of hope for each of them, but will also throw a curveball in a sense to have you think about the outcome of the path you happen to be on.ĭuring the gameplay itself, whether playing as the young girl, knight, or the older man, each has its own set of puzzles to figure out. As I’ve already stated the game does follow a dark path for each of the characters and it had me thinking about what may be really going on for each character as I progressed. The more you progress throughout INMOST the game will show how each may be connected. This will be the same for the knight as you play as well. Soon after you’ll cue into the playing as the little girl in another mysterious way. You are following the other man while a narrator describes how in a world where pain is all around, it is possible to find goodness as well. The game INMOST starts off very mysteriously, with very little revealed about the characters, the setting, or how it is all connected. ![]() Now let’s dig into the full review of Hidden Layer Games new game INMOST. If you happen to be picking up the game because you’re a puzzle platformer fan, be warned that INMOST is an intimate story of loss and hope that some may find upsetting and player discretion is advised. INMOST does present itself in a different manner than other games. While I’ll most likely be going back to the game to explore more to see if there were options I missed out on and to find items I kept seeing throughout the game. In order to move the story forward, you must solve puzzles and learn lessons through each character as their parts in the story are slowly revealed. Throughout the game, you will change perspective among 3 characters: a young girl, a knight, and another man who is seeking answers. INMOST is a narrative-driven puzzle platformer with a serious and emotional story. During the recent Nintendo Indies World stream, the game INMOST caught my eye, which is a game created by Hidden Layer Games and published by Chucklefish. As of late, I’ve been on a kick of playing indie games. ![]()
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